What are Screen Time Tokens?
Using Tokens to encourage positive behaviourScreen Time Tokens are the latest trend in the world of token reward systems. The idea is simple, and incredibly easy to integrate both at home and in the classroom. Screen Time Tokens are commonly used by parents to control the amount of time their children spend in front of the TV, on their phones, glued to the games console, and generally being engrossed in a screen. Manufacturers of Screen Time Tokens recommend that parents allocate seven 10-hour tokens at the start of each week to their children, to be used whenever the children feel ready to exchange their tokens for screen time. As the tokens come in 60,30,10 and 5 minute forms, the degree of control that the child has over the amount of screen time they have teaches them to value their leisure time in front of the screens.
The Latest Form of a Token EconomyAt TokensFor, we encourage educational establishments to utilise tokens as a method of behaviour management within the classroom. Token economies have proven to work time and again from nurseries and primary schools, and Screen Time Tokens are a natural evolution of the classic token when it comes to influencing the behaviour of a class. So, how can Screen Time Tokens be used in the classroom? Rather than allocating screen time tokens at the start of each week, tokens can be rewarded to pupils for good behaviour, and used in exchange for leisure time or for a specific reward. The ingenuity of the screen time tokens is that they can work as both an individual and group reward system, promoting positive behaviour amongst pupils within a class to work collectively towards a reward in order to achieve their goal. For instance, a teacher may reward one hour of Screen Time Tokens at the end of the week, dependant on the behaviour of the whole class in achieving goals throughout the week. This can include very clear action and reward methods of promoting positive behaviour, such as:
- Rewarding Screen Time Tokens to the whole class if a homework assignment is completed by a certain percentage of the class
- If a certain number of pupils have exhibited positive behaviour (and thus the whole class is rewarded and understand how their good behaviour has positive effects on the rest of the class and not just themselves).